--Joker Codes--
--------------------------------------------------------------------------
4.1. In-Town Button Joker Code D009AB28 xxxx
--------------------------------------------------------------------------
Put this above a code so the code will activate whenever the specified
button is pressed in a town.
xxxx Button xxxx Button
0000 None 0080 Square
0001 L2 0100 Select
0002 R2 0800 Start
0004 L1 1000 Up
0008 R1 2000 Right
0010 Triangle 4000 Down
0020 Circle 8000 Left
0040 X
If you want to use multiple buttons, add the values together. For
example:
0003 L2 and R2
0900 Select and Start
0038 R1, Triangle and Circle
--------------------------------------------------------------------------
--------------------------------------------------------------------------
4.2. Colour Box Joker Code D01D252C 0000
--------------------------------------------------------------------------
Put this above a code so the code will activate when the red component in
the menu is 000. It will deactivate when the red component is 001 or
above.
Press Triangle. Go to config, and bring up the color selector for the top
left color. Change the red component on the slider to 000. Even if it is,
you must do this to activate the code. Exit the menu and the code will be
activated.
To turn it off, go back to the slider and change the red to component to
anything greater than 000.
--------------------------------------------------------------------------
Created by: Dean Connell
--------------------------------------------------------------------------
--------------------------------------------------------------------------
4.3. World Map Button Joker Code D00C848C xxxx
--------------------------------------------------------------------------
This code was discovered by Kane O'Riley.
--------------------------------------------------------------------------
Use this exactly the same as the first code, but on the World Map instead.
Check the first Joker Code for more information.
xxxx Button xxxx Button
0000 None 0080 Square
0001 L2 0100 Select
0002 R2 0800 Start
0004 L1 1000 Up
0008 R1 2000 Right
0010 Triangle 4000 Down
0020 Circle 8000 Left
0040 X
If you want to use multiple buttons, add the values together. For
example:
0003 L2 and R2
0900 Select and Start
0038 R1, Triangle and Circle
--------------------------------------------------------------------------
--------------------------------------------------------------------------
4.4. In-Battle Button Joker Code D00512C0 xxxx
--------------------------------------------------------------------------
This code was discovered by Kane O'Riley. I have not currently tested it.
--------------------------------------------------------------------------
This works exactly the same as the first code, but activates In-Battle.
I'd recommend reading the first code to find out how to use it.
xxxx Button xxxx Button
0000 None 0080 Square
0001 L2 0100 Select
0002 R2 0800 Start
0004 L1 1000 Up
0008 R1 2000 Right
0010 Triangle 4000 Down
0020 Circle 8000 Left
0040 X
If you want to use multiple buttons, add the values together. For
example:
0003 L2 and R2
0900 Select and Start
0038 R1, Triangle and Circle
--------------------------------------------------------------------------
--------------------------------------------------------------------------
\ / ¯|¯ ¯|¯ --5.0--
\ / _|_ _|_ --Codes: Inventory--
\/ PAL
--------------------------------------------------------------------------
--------------------------------------------------------------------------
5.1. Item Modifier 8009Cxxx yzzz
--------------------------------------------------------------------------
This will overwrite the item slot you select with the item you specify.
Make sure not to overwrite a slot where there was already an item, as
major and permanent glitches can occur.
xxx Slot where Chosen Item appears
AAC Slot 1
AAE Slot 2
AB0 Slot 3
AB2 Slot 4
AB4 Slot 5
BE3 Slot 316
BE5 Slot 317
BE7 Slot 318
BE9 Slot 319
BEB Slot 320 (last slot)
To get the slots inbetween, keep adding 2. Remember, A9 plus 2 equals AB
and AE plus 2 equals B0. Refer to this hexadecimal system and you should
be fine.
00 - 01 - 02 - 03 - 04 - 05 - 06 - 07 - 08 - 09 - 0A - 0B - 0C - 0D - 0E -
0F - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 1A - 1B - 1C - 1D -
1E - 1F - 20
y Amount of Item
0 0
1 8
2 16
3 24
4 32
5 40
6 48
7 56
8 64
9 72
A 80
B 88
C 96
I'm still trying to work out how to get amounts that aren't multiples of
eight.
zzz Chosen Item zzz Chosen Item
000 Potion 0A0 Gatling Gun
001 Hi-Potion 0A1 Assault Gun
002 X-Potion 0A2 Cannon Ball
003 Ether 0A3 Atomic Scissorss
004 Turbo Ether 0A4 Heavy Vulcan
005 Elixir 0A5 Chainsaw
006 Megalixir 0A6 Microlaser
007 Phoenix Down 0A7 A.M Cannon
008 Antidote 0A8 W Machine Gun
009 Soft 0A9 Drill Arm
00A Maiden's Kiss 0AA Solid Bazooka
00B Cornucopia 0AB Rocket Punch
00C Echo Screen 0AC Enemy Launcher
00D Hyper 0AD Pile Bunker
00E Tranquilizer 0AE Maximum Ray
00F Remedy 0AF Missing Score
010 Smoke Bomb 0B0 Mythril Clip
011 Speed Drink 0B1 Diamant Pin
012 Hero Drink 0B2 Silver Barrette
013 Vaccine 0B3 Gold Barrette
014 Grenade 0B4 Adaman Clip
015 Shrapnel 0B5 Crystal Comb
016 Bomb's Right Arm 0B6 Magic Comb
017 Hourglass 0B7 Platinum Barrette
018 Kiss of Death 0B8 Centclip
019 Spider Web 0B9 Hairpin
01A Dream Powder 0BA Seraph Comb
01B Mute Mask 0BB Behemoth Horn
01C War Gong 0BC Spriggan Clip
01D Leco weed 0BD Limited Moon
01E Fire Fang 0BE Guard Stick
01F Fire Veil 0BF Mythril Rod
020 Antarctic Wind 0C0 Full Metal Staff
021 Ice Crystal 0C1 Striking Staff
022 Bolt Plume 0C2 Prism Staff
023 Swift Bolt 0C3 Aurora Rod
024 Earth Drum 0C4 Wizard Staff
025 Earth Mallet 0C5 Wiser Staff
026 Deadly Waste 0C6 Fairy Tale
027 Molbor's Tentacles 0C7 Umbrella
028 Stardust 0C8 Princess Guard
029 Vampire Fang 0C9 Spear
02A Ghost Hand 0CA Slash Lance
02B Basilisk Claw 0CB Trident
02C Light Curtain 0CC Mast Ax
02D Lunar Curtain 0CD Partisan
02E Mirror 0CE Viper Halberd
02F Holy Torch 0CF Javelin
030 Bird Wing 0D0 Grow Lance
031 Dragon Scales 0D1 Mop
032 Impaler 0D2 Dragoon Lance
033 Shrivel 0D3 Scimitar
034 Eye drop 0D4 Flayer
035 Molotov 0D5 Spirit Lance
036 S-mine 0D6 Venus Gospel
037 8 Inch Cannon 0D7 4-point Shuriken
038 Graviball 0D8 Boomerang
039 T/S Bomb 0D9 Pinwheel
03A Ink 0DA Razor Ring
03B Dazers 0DB Hawkeye
03C Dragon Fang 0DC Crystal Cross
03D Cauldron 0DD Wind Slash
03E Sylkis Greens 0DE Twin Viper
03F Reagan Greens 0DF Spiral Shuriken
040 Mimett Greens 0E0 Supperball
041 Curiel Greens 0E1 Magic Shuriken
042 Pahsana Greens 0E2 Rising Sun
043 Tantal Greens 0E3 Oritsuru
044 Krakka Greens 0E4 Conformer
045 Gysahl Greens 0E5 Yellow Megaphone
046 Tent 0E6 Green Megaphone
047 Power Source 0E7 Blue Megaphone
048 Guard Source 0E8 Red Megaphone
049 Magic Source 0E9 Crystal Megaphone
04A Mind Source 0EA White Megaphone
04B Speed Source 0EB Black Megaphone
04C Luck Source 0EC Silver Megaphone
04D Zeio Nut 0ED Trumpet Shell
04E Carob Nut 0EE Gold Megaphone
04F Porov Nut 0EF Battle Trumpet
050 Pram Nut 0F0 Starlight Phone
051 Lasan Nut 0F1 HP Shout
052 Saraha Nut 0F2 Quicksilver
053 Luchile Nut 0F3 Shotgun
054 Pepio Nut 0F4 Shortbarrel
055 Battery 0F5 Lariat
056 Tissue 0F6 Winchester
057 Omnislash 0F7 Peacemaker
058 Catastrophe 0F8 Buntline
059 Final Heaven 0F9 Long Barrel R
05A Great Gospel 0FA Silver Rifle
05B Cosmo Memory 0FB Sniper CR
05C All Creation 0FC Supershot ST
05D Chaos 0FD Outsider
05E Highwind 0FE Death Penalty
05F 1/35 Soldier 0FF Masamune
060 Super Sweeper 100 Bronze Bangle
061 Masamune Blade 101 Iron Bangle
062 Save Crystal 102 Titan Bangle
063 Combat Diary 103 Mythril Armlet
064 Autograph 104 Carbon Bangle
065 Gambler 105 Silver Armlet
066 Desert Rose 106 Gold Armlet
067 Earth Harp 107 Diamond Bangle
068 Guide Book 108 Crystal Bangle
069 <blank> 109 Platinum Bangle
06A <blank> 10A Rune Armlet
06B <blank> 10B Edincoat
06C <blank> 10C Wizard Bracelet
06D <blank> 10D Adaman Bangle
06E <blank> 10E Gigas Armlet
06F <blank> 10F Imperial Guard
070 <blank> 110 Aegis Armlet
071 <blank> 111 Fourth Bracelet
072 <blank> 112 Warrior Bangle
073 <blank> 113 Shinra Beta
074 <blank> 114 Shinra Alpha
075 <blank> 115 Four Slot
076 <blank> 116 Fire Armlet
077 <blank> 117 Aurora Armlet
078 <blank> 118 Bolt Armlet
079 <blank> 119 Dragon Armlet
07A <blank> 11A Minerva Band
07B <blank> 11B Escort Guard
07C <blank> 11C Mystile
07D <blank> 11D Ziedrich
07E <blank> 11E Precious Watch
07F <blank> 11F Chocobracelet
080 Buster Sword 120 Power Wrist
081 Mythril Saber 121 Protect Vest
082 Hardedge 122 Earring
083 Butterfly Edge 123 Talisman
084 Enhance Sword 124 Choco Feather
085 Organics 125 Amulet
086 Crystal Sword 126 Champion Belt
087 Force Stealer 127 Poison Ring
088 Rune Blade 128 Toughness Ring
089 Murasame 129 Circlet
08A Nail Bat 12A Star Pendant
08B Yoshiyuki 12B Silver Glasses
08C Apocalypse 12C Headband
08D Heaven's Cloud 12D Fairy Ring
08E Ragnarok 12E Jewel Ring
08F Ultima Weapon 12F White Cape
090 Leather Glove 130 Sprint Shoes
091 Metal Knuckle 131 Peace Ring
092 Mythril Claw 132 Ribbon
093 Grand Glove 133 Fire Ring
094 Tiger Fang 134 Ice Ring
095 Diamond Knuckle 135 Bolt Ring
096 Dragon Claw 136 Tetra Elemental
097 Crystal Grab 137 Safety Bit
098 Motor Drive 138 Fury Ring
099 Platinum Fist 139 Curse Ring
09A Kaiser Knuckle 13A Protect Vest
09B Work Glove 13B Cat's Bell
09C Powersoul 13C Reflect Ring
09D Master Fist 13D Water Ring
09E God's Hand 13E Sneak Glove
09F Premium Heart 13F HypnoCrown
Kane O'Riley has submitted a code to get 99 of every item. I have absolutely
no idea how it works, so you'll just have to try it.
50006902 0001
8009CAAC C600
50008002 0001
8009CB7E C680
50004002 0001
8009CC7E C700
--------------------------------------------------------------------------
eg. 98 Tetra Elementals in the 320th slot: 8009CBEB C136
--------------------------------------------------------------------------
--------------------------------------------------------------------------
5.2. Key Item Select 8009Dxxx yyyy
--------------------------------------------------------------------------
Note: It is best to use the combinations of 194 and 196 or 198 and 19A
only - both with the value of FFFF. Otherwise, odd stuff can happen.
For example, these codes are safe:
8009D194 FFFF
8009D196 FFFF
and
8009D198 FFFF
8009D19A FFFF
However, odd and damaging stuff MAY happen if you put all 4 together.
This will let you add any Key Item. Unlike the Materia and Item codes,
you wont have to worry about the replacing since this code adds the Key
Items.
xxx - 194 xxx - 196
yyyy Key Item yyyy Key Item
0000 None 0000 None
0001 Cotton Dress 0001 Pharmacy Coupon
0002 Satin Dress 0002 Disinfectant
0004 Silk Dress 0004 Deodarant
0008 Wig 0008 Digestive
0010 Dyed Wig 0010 Huge Materia
0020 Blonde Wig 0020 Huge Materia
0040 Glass Tiara 0040 Huge Materia
0080 Ruby Tiara 0080 Huge Materia
0100 Diamond Tiara 0100 Key to Ancients
0200 Cologne 0200 Letter to a Daughter
0400 Flower Cologne 0400 Letter to Wife
0800 Sexy Cologne 0800 Lunar Harp
1000 Members Card 1000 Basement Key
2000 Lingerie 2000 Key to Sector 5
4000 Mystery Panties 4000 Keycard 60
8000 Bikini Briefs 8000 Keycard 62
FFFF All of the above FFFF All of the above
xxx - 198 xxx - 19A
yyyy Key Item yyyy Key Item
0000 None 0000 None
0001 Keycard 65 0001 Black Materia
0002 Keycard 66 0002 Mythril
0004 Keycard 68 0004 Snowboard
0008 Midgar Parts 0007 All of the above
0010 Midgar Parts
0020 Midgar Parts
0040 Midgar Parts
0080 Midgar Parts
0100 PHS
0200 Gold Ticket
0400 Keystone
0800 Leviathan Scales
1000 Glacier Map
2000 A Coupon
4000 B Coupon
8000 C Coupon
FFFF All of the above
If you're wondering, "Letter to a Daughter" and "Letter to Wife" aren't
normally available in the game.
It is likely that some of your Key Items will be deleted if you use more
than one code. You have been warned.
--------------------------------------------------------------------------
eg. Letter to a Daughter: 8009D196 0200
Snowboard: 8009D19A 0004
--------------------------------------------------------------------------
--------------------------------------------------------------------------
5.3. Materia Modifier 3009xxxx FFyy
--------------------------------------------------------------------------
xxxx equals:
CD2C Slot 001
CD30 Slot 002
CD34 Slot 003
D040 Slot 198
D044 Slot 199
D048 Slot 200 (last slot)
To get the slots inbetween, keep adding 4. Remember, A9 plus 4 equals AD
and AE plus 2 equals B2. Refer to this hexadecimal system and you should
be fine.
00 - 01 - 02 - 03 - 04 - 05 - 06 - 07 - 08 - 09 - 0A - 0B - 0C - 0D - 0E
0F - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 1A - 1B - 1C - 1D
1E - 1F - 20
yy equals:
00 - MP Plus 1E - Added Effect 3C - Poison
01 - HP Plus 1F - Sneak Attack 3D - Demi
02 - Speed Plus 20 - Final Attack 3E - Barrier
03 - Magic Plus 21 - Added Cut 3F - Mabarrier
04 - Luck Plus 22 - Steal as Well 40 - Comet
05 - XP Plus 23 - Quadra Magic 41 - Time
06 - Gil Plus 24 - Steal 42 - <blank>
07 - Enemy Away 25 - Sense 43 - <blank>
08 - Enemy Lure 26 - <blank> 44 - Destruct
09 - Chocobo Lure 27 - Throw 45 - Contain
0A - Pre-emptive 28 - Morph 46 - Full Cure
0B - Long Range 29 - Deathblow 47 - Shield
0C - Mega All 2A - Manipulate 48 - Ultima
0D - Counter Slash 2B - Mime 49 - Master Magic
0E - Slash All 2C - Enemy Skill (full) 4A - Choco/Mog
0F - Double Cut 2D - <glitch> 4B - Shiva
10 - Cover 2E - <glitch> 4C - Ifrit
11 - Underwater 2F - <glitch> 4D - Titan
12 - HP MP 30 - Master Command 4E - Ramuh
13 - W-Magic 31 - Fire 4F - Odin
14 - W-Summon 32 - Ice 50 - Leviathan
15 - W-Item 33 - Earth 51 - Bahamut
16 - <blank> 34 - Lightning 52 - Kjata
17 - All 35 - Restore 53 - Alexander
18 - Counter 36 - Heal 54 - Phoenix
19 - Magic Counter 37 - Revive 55 - Neo Bahamut
1A - MP Turbo 38 - Seal 56 - Hades
1B - MP Absorb 39 - Mystify 57 - Typoon
1C - HP Absorb 3A - Transform 58 - Bahamut ZERO
1D - Elemental 3B - Exit 59 - KOTR
5A - Master Summon
16, 26, 3F, 42, 43 are not normally available in the game. 2D, 2E and
2F are just glitches. Don't highlight 2E, the game will freeze.
16: In Japan, this has the name "Booster". It is a combination (white)
materia.
26: In Japan, this has the name "Law". It is a command materia (yellow)
with the "Coin" ability. When you highlight the Coin option in
battle, this is shown in the info. bar: "What can I say? It's all
about the money". I guess it's a joke put in by the programmers.
3F: This magic materia (green) has the Mabarrier ability. Possibly
made obsolete due to the Barrier materia.
42: Has the name "Reflect" in the Japanese version. It cannot be used
in battle, but if it is the only materia you hold, "Magic" will
show up but you can't select it.
43: This is given the name "Rifabu" (translation: Reflect Wave) in the
Japanese version. It has the same characteristics as above.
00 - 0D, 10 and 12 Independant Materia
0E, 0F and 16 - 23 Combination Materia
13 - 15, 24 - 2C and 30 Command Materia
31 - 49 Magic Materia
4A - 5A Summon Materia
The Materia you get will be mastered. If you want to get your materia
with 0 AP, follow these directions submitted by Darph.
==========================================================================
You can get 0 AP by using the same code but with 2 more codes added to
each Materia.
Example on Enemy Away Materia in 1st slot:
3009CD2C 0007 <-- Original Code
3009CD2D 0000
8009CD2E 0000
This gives Enemy Away Materia with 0 AP.
Other slots follow in suit. Here is the same example but for the 2nd
slot:
3009CD30 0007
3009CD31 0000
8009CD32 0000
Adding another number (for example, addding 8009CD33 0000 to the above)
will crash the game.
==========================================================================
Kane O'Riley has submitted a code to get 1 of every Materia, mastered.
I'm not sure how this works, so I can't give you any assistance.
50001104 0001
8009CD2C FF00
8009CD70 FE11
50000404 0001
8009CD74 FF12
50000F04 0001
8009CD84 FF17
50000604 0001
8009CDC0 FF27
50000F04 0001
8009CDD8 FF30
--------------------------------------------------------------------------
eg. Knights of the Round in Slot 200: 3009D048 FF59
Master Summon in Slot 1: 3009CD2C FF5A
--------------------------------------------------------------------------
--------------------------------------------------------------------------
8009D12E xxxx
5.4. Gil Modifier 8009D12C yyyy
--------------------------------------------------------------------------
The two variables are put in a line and converted to hex. For example,
if xxxx was 0000 and yyyy was 000B - it would be 000000B - convert this
to decimal, which makes 11.
- If only the second code is specified, it thinks the first code is FFFF.
- It will not work if the second code isn't specified
- 0000
FFFF 65,535 gil
- 0098
967F 9,999,999 gil
- 3B9A
C9FF 999,999,999 gil
- 3B9A
CA00 1,000,000,000 gil
- FFFF
FFFF 4,294,967,295 gil (maximum)
The gil will stay the same until you turn the code off. Once you turn the
code off, your money will still be there but it will go down (normally)
when spent.
--------------------------------------------------------------------------
eg. 4,294,967,295 gil: 8009D12C FFFF
8009D12E FFFF
--------------------------------------------------------------------------
--------------------------------------------------------------------------
\ / ¯|¯ ¯|¯ --6.0--
\ / _|_ _|_ --Codes: Party--
\/ PAL
--------------------------------------------------------------------------
--------------------------------------------------------------------------
8009CAA8 xxyy
6.1. Character Modifier 8009CAAA 00zz
--------------------------------------------------------------------------
"xx" is to modify the character in the first position, "yy" is the second
position and "zz" is the third position.
xx, yy or zz equals:
00 Cloud 07 Vincent
01 Barret 08 Cid
02 Tifa 09 Young Cloud <must not have Cait Sith>
03 Aeris 0A Sephiroth <must not have Vincent>
04 Red XIII 0B Chocobo <unplayable>
05 Yuffie 0C Now Printing <unplayable>
06 Cait Sith 0D Now Printing <unplayable>
"Young Cloud" and "Sephiroth" are the characters used in the Nibelheim
flashback. "Chocobo" and "Now Printing" are unusable as they are just
artworkand hold no character information.
"Young Cloud" can only be used if Cait Sith isn't in your party. He
reaches Level 99 with only 1,000,012 EXP, the shortest amount for any
character.
"Sephiroth" can only be used if Vincent isn't in your party. He is
uncontrollable. Sephiroth reaches Level 99 with 2,820,348 EXP.
"Aeris" cannot be moved out of your party unless you use the "Bypass
Checksum" code.
The character that you replaced will not be gone. They will be put into
the PHS menu.
--------------------------------------------------------------------------
eg. Aeris in 2nd position: 8009CAA8 0003
--------------------------------------------------------------------------
--------------------------------------------------------------------------
6.2. Move Aeris (bypass checksum) 8009D654 0001
--------------------------------------------------------------------------
What this is used for (among other things that it does) is moving Aeris
out of your party. If you have revived her, you would of noticed that she
cannot be moved. After moving her out of the party with this code, save
the game. After reloading the saved game you will find Aeris can now be
moved freely without the code turned on.
If the code is on when you load a save, it will come up with "File is
ruined". This is best fixed by turning the code on after you have loaded
your save.
--------------------------------------------------------------------------
Notes: You can also use a Joker code to get past the "File is Ruined"
error. See: "Colour Box Joker Code".
--------------------------------------------------------------------------
--------------------------------------------------------------------------
6.3. Control Sephiroth 800F84C8 0008
--------------------------------------------------------------------------
This allows you to control Sephiroth. He must be in the 3rd position. You
must keep the code on in battle or it will stop working. However, this
code will also make Sephiroth mortal - this may be a good thing though.
Take a look at the Character Modifier code to get Sephiroth into your
party.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
6.4. Unlock Limit Breaks 8009Cxxx 0FFF
--------------------------------------------------------------------------
This will enable all Limit Breaks for a certain character.
Character xxx Character xxx
Cloud 626 Yuffie 8BA
Barret 6AA Cait Sith 93E
Tifa 72E Vincent 9C2
Aeris 7B2 Cid A46
Red XIII 836
--------------------------------------------------------------------------
eg. Cloud's Limit Breaks: 8009C626 0FFF
--------------------------------------------------------------------------
--------------------------------------------------------------------------
6.5. Level Modifier 3009Cxxx 00yy
--------------------------------------------------------------------------
This code will change the specified character's level. You wont get the
stat raises like when you normally level up, so it may be easier to use
the "EXP after Battle Modifier".
Character xxx Level yy
Cloud 605 01 01
Barret 689 10 0A
Tifa 70D 20 14
Aeris 791 30 1E
Red XIII 815 40 28
Yuffie 899 50 32
Cait Sith 91D 60 3C
Vincent 9A1 70 46
Cid A25 80 50
90 5A
99 63
--------------------------------------------------------------------------
eg. Cloud at Level 99: 3009C605 0063
Cait Sith at Level 83: 3009C91D 0053
--------------------------------------------------------------------------
--------------------------------------------------------------------------
6.6. Vincent's Strength (kill modifier) 8009C9C4 xxxx
--------------------------------------------------------------------------
This will modify the amount of kills Vincent has made. This will determine
the strength of Vincent's Death Penalty.
xxxx Amount
0 00,000 kills
FFFF 65,535 kills
--------------------------------------------------------------------------
eg. Vincent has 65,535 kills (9999 attack): 8009C9C4 FFFF
--------------------------------------------------------------------------
--------------------------------------------------------------------------
6.7. Stat Modifier 3009Cxxx 00yy
--------------------------------------------------------------------------
The code will modify the stats for characters. It seems you cannot modify
yy to go below your original stat, though sometimes you can. It differs
for different stats and characters. Anyway, why would you want to go
below your original stat?
xxx equals:
Cloud Red XIII Cid
606 Strength 816 Strength A26 Strength
607 Vitality 817 Vitality A27 Vitality
608 Magic 818 Magic A28 Magic
609 Spirit 819 Spirit A29 Spirit
60A Dexterity 81A Dexterity A2A Dexterity
60B Luck 81B Luck A2B Luck
Barret Yuffie
68A Strength 89A Strength
68B Vitality 89B Vitality
68C Magic 89C Magic
68D Spirit 89D Spirit
68E Dexterity 89E Dexterity
68F Luck 89F Luck
Tifa Cait Sith
70E Strength 91E Strength
70F Vitality 91F Vitality
710 Magic 920 Magic
711 Spirit 921 Spirit
712 Dexterity 922 Dexterity
713 Luck 923 Luck
Aeris Vincent
792 Strength 9A2 Strength
793 Vitality 9A3 Vitality
794 Magic 9A4 Magic
795 Spirit 9A5 Spirit
796 Dexterity 9A6 Dexterity
797 Luck 9A7 Luck
yy equals:
Stat Hexadecimal (Number to input)
0 00
255 (maximum) FF
--------------------------------------------------------------------------
eg. Cloud with 255 Strength: 3009C606 00FF
Tifa with 255 Spirit: 3009C711 00FF
--------------------------------------------------------------------------
--------------------------------------------------------------------------
6.8. Elemental Defense and Attack 8009Dxxy zzzz
--------------------------------------------------------------------------
This code was discovered by Kane O'Riley
--------------------------------------------------------------------------
This code changes the element(s) you defend or attack with.
xx Character
75 1st Slot
B9 2nd Slot
FD 3rd Slot
y Type
4 Elemental Attack
6 Halve Damage
8 Nullify Damage
A Absorb Damage
zzzz Element
0000 None
0001 Fire
0002 Ice
0004 Lightning
0008 Earth
0010 Poison
0020 Gravity
0040 Water
0080 Wind
0100 Holy
01FF <All of the Above>
8000 Non-Elemental
81FF <All of the Above>
If you add the values for zzzz together, all of the ones you added will
be included - but you must add them in Hex, so get out the Windows calc.
and set it to Hex.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
6.9. Name Modifier 3009Cxxx 00yy
--------------------------------------------------------------------------
This will modify a certain character's name.
The rest of the letters stay the same as default. To remove the default
letters, set yy for the slots as FF.
Cloud xxx Barret xxx Tifa xxx
Slot 1 C 614 Slot 1 B 698 Slot 1 T 71C
Slot 2 L 615 Slot 2 A 699 Slot 2 I 71D
Slot 3 O 616 Slot 3 R 69A Slot 3 F 71E
Slot 4 U 617 Slot 4 R 69B Slot 4 A 71F
Slot 5 D 618 Slot 5 E 69C Slot 5 720
Slot 6 619 Slot 6 T 69D Slot 6 721
Slot 7 61A Slot 7 68E Slot 7 722
Slot 8 61B Slot 8 69F Slot 8 723
Slot 9 61C Slot 9 6A0 Slot 9 724
Slot 10 61D Slot 10 6A1 Slot 10 725
Slot 11 61E Slot 11 6A2 Slot 11 726
Slot 12 61F Slot 12 6A3 Slot 12 727
Aeris xxx Red XIII xxx Yuffie xxx
Slot 1 A 7A0 Slot 1 R 840 Slot 1 Y 8A8
Slot 2 E 7A1 Slot 2 E 841 Slot 1 U 8A9
Slot 3 R 7A2 Slot 3 D 842 Slot 1 F 8AA
Slot 4 I 7A3 Slot 4 843 Slot 1 F 8AB
Slot 5 S 7A4 Slot 5 X 844 Slot 1 I 8AC
Slot 6 7A5 Slot 6 I 845 Slot 1 E 8AD
Slot 7 7A6 Slot 7 I 846 Slot 1 8AE
Slot 8 7A7 Slot 8 I 847 Slot 1 8AF
Slot 9 7A8 Slot 9 848 Slot 1 8B0
Slot 10 7A9 Slot 10 849 Slot 1 8B1
Slot 11 7AA Slot 11 84A Slot 1 8B2
Slot 12 7AA Slot 12 84B Slot 1 8B3
Cait Sith xxx Vincent xxx Cid xxx
Slot 1 C 92C Slot 1 V 9B0 Slot 1 C A34
Slot 2 A 92D Slot 2 I 9B1 Slot 2 I A35
Slot 3 I 92E Slot 3 N 9B2 Slot 3 D A36
Slot 4 T 92F Slot 4 C 9B3 Slot 4 A37
Slot 5 930 Slot 5 E 9B4 Slot 5 A38
Slot 6 S 931 Slot 6 N 9B5 Slot 6 A39
Slot 7 I 932 Slot 7 T 9B6 Slot 7 A3A
Slot 8 T 933 Slot 8 9B7 Slot 8 A3B
Slot 9 H 934 Slot 9 9B8 Slot 9 A3C
Slot 10 935 Slot 10 9B9 Slot 10 A3D
Slot 11 936 Slot 11 9BA Slot 11 A3E
Slot 12 937 Slot 12 9BB Slot 12 A3F
Now, here's the huge list to use for yy. It's the letter for a certain
slot. So changing 614 to to 01 would make CLOUD's name !LOUD.
The list is compiled completely by myself and if you wish to use it you
must give me credit.
00= 14=4 28=H 3C= 50=p
01=! 15=5 29=I 3D=] 51=q
02=" 16=6 2A=J 3E=^ 52=r
03=# 17=7 2B=K 3F=_ 53=s
04=$ 18=8 2C=L 40=` 54=t
05=% 19=9 2D=M 41=a 55=u
06=& 1A=: 2E=N 42=b 56=v
07=' 1B=; 2F=O 43=c 57=w
08=( 1C=< 30=P 44=d 58=x
09=) 1D=- 31=Q 45=e 59=y
0A=* 1E=> 32=R 46=f 5A=z
0B=+ 1F=? 33=S 47=g 5B={
0C=, 20=@ 34=T 48=h 5C=|
0D=0 21=A 35=U 49=i 5D=}
0E=. 22=B 36=V 4A=j 5E=~
0F=/ 23=C 37=W 4B=k 5F=
10=0 24=D 38=X 4C=l
11=1 25=E 39=Y 4D=m
12=2 26=F 3A=Z 4E=n
13=3 27=G 3B=[ 4F=o
There are many, many more characters after this, however they will be
unviewable to alot of people due to the fact I have to display them in
Unicode.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
\ / ¯|¯ ¯|¯ --7.0--
\ / _|_ _|_ --Codes: Battle--
\/ PAL
--------------------------------------------------------------------------
--------------------------------------------------------------------------
8009Dwww 00xx
7.1. Items after Battle Modifier 8009Dyyy 00zz
--------------------------------------------------------------------------
This will modify the items you get after battle.
Slot 1
www: 6D4 xx: Item Digit
yyy: 6D6 zz: Amount of Item
Slot 2
www: 6DA xx: Item Digit
yyy: 6DC zz: Amount of Item
Slot 3
www: 6E0 xx: Item Digit
yyy: 6E2 zz: Amount of Item
Slot 4
www: 6E6 xx: Item Digit
yyy: 6E8 zz: Amount of Item
For the item digits, go to section 2.4 (Item Modifier)
--------------------------------------------------------------------------
eg. 1 Ultima Weapon after Battle: 8009D6D4 008F
8009D6D6 0001
99 Ultima Weapon after Battle: 8009D6D4 008F
8009D6D6 0063
--------------------------------------------------------------------------
--------------------------------------------------------------------------
7.2. EXP after Battle Modifier 8009D6A4 xxxx
--------------------------------------------------------------------------
This code will determine the EXP you receive after any battle. xxxx can
equal any hexadecimal number from 0000 to FFFF.
Decimal (EXP received) Hexadecimal (xxxx) (Number to input)
1 0001
50,000 C350
65,535 FFFF
If you use 0000, it will appear to give you 0 EXP but will instead give
you the normal amount for that battle.
If you want more than that amount, you can use 8009D6A6 xxxx. I haven't
worked out the math of this, however the following info should get you
what you want.
Using this code: 8009D6A4 xxxx
8009D6A6 yyyy
xxxx 7FFF []47,450,879
yyyy 7FFF
xxxx FFFF []47,493,647
yyyy 7FFF
xxxx C350 076,850,000
yyyy C350
xxxx E0FF 99,999,999
yyyy 05F5
--------------------------------------------------------------------------
eg. 65,635 EXP after battle: 8009D6A4 FFFF
99,999,999 EXP after battle: 8009D6A4 E0FF
8009D6A6 05F5
--------------------------------------------------------------------------
--------------------------------------------------------------------------
7.3. AP after Battle Modifier 8009D6A8 xxxx
--------------------------------------------------------------------------
This code will determine the AP you receive after any battle. xxxx can
equal any hexadecimal number from 0000 to 7FFF.
Decimal (EXP received) Hexadecimal (xxxx) (Number to input)
1 0001
32,767 7FFF
If you use 0000, it will appear to give you 0 AP but will instead give
you the normal amount for that battle.
Remember, it cannot go past 7FFF!
If you want more than that amount, you can use 8009D6AA xxxx. I haven't
worked out the math of this, however the following info should get you
what you want.
Using this code: 8009D6A8 xxxx
8009D6AA yyyy
xxxx 7FFF []47,450,879 - Seemed to give only 32,767
yyyy 7FFF
xxxx 7FFF /94,934,527 - Seemed to give only 32,767
yyyy FFFF
xxxx E0FF 99,999,999 - Seemed to give only 32,767
yyyy 05F5
xxxx FFFF []47,483,647 - Did not work! (because I used FFFF in the
yyyy 7FFF first value)
This shows that it probably isn't possible to get more than 32,767 AP.
--------------------------------------------------------------------------
eg. 32,767 AP after battle: 8009D6A8 7FFF
--------------------------------------------------------------------------
--------------------------------------------------------------------------
7.4. Character always has Lucky 7s 800F84xx 1E61
--------------------------------------------------------------------------
The code will make it so a character in a certain position will always
have Lucky 7s. If you don't know what Lucky 7s is, it's when a character
continually hits 7777 without stopping.
Position xx
Position 1 20
Position 2 88
Position 3 F0
--------------------------------------------------------------------------
To make it so every character has Lucky 7s, I put together this code:
800F8420 1E61 (1st character)
800F8488 1E61 (2nd character)
800F84F0 1E61 (3rd character)
--------------------------------------------------------------------------
--------------------------------------------------------------------------
7.5. In-Battle Action Modifier 800F38B2 xxxx
--------------------------------------------------------------------------
This modifes what happens for each action in a battle. For example, if
xxxx equals 0000:
Magic: Cure
Summon: Choco-Mog
Limit for Cloud: Braver
Don't use limits that are not on the same limit level as you are set to.
For example, don't use Braver if your limit level is set to 3. You'll get
a data error.
If you go past a certain amount, you may get a weird glitch or a data
error. A data error forces you to end the battle by pressing L1+R1+
Select. If you throw a non-throwable item the character will go on a
throwing loop.
Thanks to Kao Megura for this list. There are still more valid spells
to find (mostly in Magic), I'd be happy for anyone (eg. you) to submit
them. I removed the glitches. For example, some of the Summons will cast
Cure. They're pointless to add. All valid spells that don't actually
belong in a certain column but appear in multiple columns (eg. Game Over)
are put in the Spell column.
Item Magic Summon Enemy Skill
00 Potion Cure DeathBlow!! Frog Song
01 Hi Potion Cure2 Diamond Dust L4 Suicide
02 X-Potion Cure3 Hellfire Magic Hammer
03 Ether Regen Judgement Bolt White Wind
04 Turbo Ether Poisona Anger of the Land Big Guard
05 Elixir Esuna Steel-Bladed Sword Angel Whisper
06 Megalixir Resist Tidal Wave Dragon Force
07 Phoenix Down Life Mega Flare Death Force
08 Antidote Life2 Tetra-Disaster Flame Thrower
09 Soft Mini Judgement Laser
0A Maiden's Kiss Toad Phoenix Flame Matra Magic
0B Cornucopia Sleepel Giga Flare Bad Breath
0C Echo Screen Confu Black Cauldron Beta
0D Hyper Silence Disintergration Aqualung
0E Tranquilizer Berserk Tera Flare Trine
0F Remedy Barrier Ultimate End Magic Breath
10 Smoke Bomb MBarrier ????
11 Speed Drink Reflect Goblin Punch
12 Hero Drink Wall Chocobuckle
13 Vaccine Haste L5 Death
14 Grenade Slow Death Sentence
15 Shrapnel Stop Roulette
16 Right arm DeBarrier Shadow Flare
17 Hourglass DeSpell Pandora's Box
18 Kiss of Death Death Fat-Chocobo
19 Spider Web Escape Gunge Lance
1A Dream Powder Remove
1B Mute Mask Fire
1C War Gong Fire2
1D Loco weed Fire3
1E Fire Fang Ice
1F Fire Veil Ice2
20 Antarctic Wind Ice3 Death Joker
21 Ice Crystal Bolt
22 Bolt Plume Bolt2
23 Swift Bolt Bolt3
24 Earth Drum Quake
25 Earth Mallet Quake2
26 Deadly Waste Quake3
27 M-Tentacles Bio
28 Stardust Bio2
29 Vampire Fang Bio3
2A Ghost Hand Demi
2B Vagyrisk Claw Demi2
2C Light Curtain Demi3
2D Lunar Curtain Comet
2E Mirror Comet2
2F Holy Torch Freeze
30 Bird Wing Break
31 Dragon Scales Tornado
32 Impaler Flare
33 Shrivel Full Cure
34 Eye drop Ultima
35 Molotov Shield
36 S-mine Grim Reaper
37 8inch Cannon
38 Graviball
39 T/S Bomb
3A Ink
3B Dazers
3C Dragon Fang
3D Cauldron
3E Sylkis Greens
3F Reagan Greens
40 Mimett Greens
41 Curiel Greens
42 Pahsana Greens
43 Tantal Greens
44 Krakka Greens
45 Gysahl Greens
46 Tent
~~
69 Game Over
6A Death Joker
6B Toy Soldier
6C Lucky Girl
6D Mog Dance
6E Transform
6F Toy Box
--------------------------------------------------------------------------
Special notes for Item:
After 46, all items will do zero damage when used. The effect that
goes with each item changes (Fire2, Vaccine, etc.)
--------------------------------------------------------------------------
Special notes for Magic:
Numbers 38 to 47 are Summons, and numbers 48 to 68 are Enemy Skills.
Numbers 6A and 6B will not show the correct animation.
Numbers 6C to 6F will show the name, then freeze.
--------------------------------------------------------------------------
Special notes for Summon:
Numbers 10 to 21 are Magic. The rest are known to freeze.
--------------------------------------------------------------------------
Special notes for Enemy Skills:
Number 18, Fat-Chocobo doesn't summon anything, but does damage similar
to original spell. Number 19, Gunge Lance doesn't summon anything,
but also does damage similar to original spell.
Numbers 1A to 1E cast Roulette and 1F casts Matra Magic.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
7.6. Random Battles 80062E10 xxxx
--------------------------------------------------------------------------
This code was discovered by Kane O'Riley.
--------------------------------------------------------------------------
This will modify the encounter rate for random battles.
xxxx Encounter Rate
0000 Never
C350 "Normal"
FFFF Maximum
There is no real "normal" encounter rate, as the value differs for every
area.
--------------------------------------------------------------------------
eg. No Random Battles: 80062E10 0000
--------------------------------------------------------------------------
--------------------------------------------------------------------------
7.7. Enemy Modifier 80116238 xxxx
--------------------------------------------------------------------------
This section currently needs working on.
--------------------------------------------------------------------------
This will modify the enemy that appears in a battle. xxx is the enemy that
appears. Here is an incomplete list.
The "No." column is respective to the "Enemy" column. Some of these will
freeze on certain discs - however, it is certain that every one will work
on either Disc 1 or Disc 3.
xxx Enemy No. Notes
0000 Pyramid 1 Black Hole
0001 Pyramid 4 Woodlands
0002 Pyramid 1 Black Hole
0003 Pyramid 3 Train Graveyard
0004 Pyramid 3 Woodlands
0005 Pyramid 3 Woodlands
0006 Pyramid 3 Mountains
0007 Pyramid 2 Great Glacier
0008 Pyramid 4 Sewers
0009 Pyramid, Pyramid 6, 5 Corral Valley Cave (2 rounds)
000A Pyramid 5 Black Hole
000B Pyramid, Pyramid 1, 5 Black Hole (2 rounds)
000C Pyramid 2 Black Hole
000D Pyramid 4 Black Hole
000E Pyramid 4 Black Hole
000F Pyramid 3 Black Hole
0010 <glitch>
0011 <glitch>
0012 <glitch>
0013 <glitch>
0014 Mighty Grunt 2 Mountains
0015 Mighty Grunt 2 Coal Train
0016 Pyramid 1 Black Hole
0017 Pyramid 7 7 rounds, 1 in each. Black H.
0018 Pyramid 14 7 rounds, 2 in each. Black H.
0019 Pyramid 7 7 rounds, 1 in each. Black H.
001A Pyramid 42 7 rounds, 6 in each. C.V. Cave
001B Adamantaimi 6 Reactor
001C Grunt 1 Shinra Building
001D Grunt 1 Shinra Building
001E Grunt 1 Shinra Building
001F Grunt 1 Shinra Building
0020 Devil Ride 1 Grasslands
0021 Custom Sweeper 2 Grasslands
0022 Kalm Fang, Devil Ride 2, 1 Grasslands
0023 Devil Ride 2 Midgar
0024 Prowler, Kalm Fang 2, 1 Grasslands
0025 Custom Sweeper 2 Grasslands
0026 Kalm Fang 3 Grasslands
0027 Kalm Fang, Prowler 2, 1 Grasslands
0028 Devil Ride 2 Grasslands
0029 Kalm Fang 3 Grasslands
002A Prowler, Kalm Fang 2, 1 Grasslands
002B Kalm Fang, Prowler 2, 1 Grasslands
002C Kalm Fang 3 Beach
002D Kalm Fang 2 Beach
002E Kalm Fang, Prowler 2, 1 Beach
002F Prowler, Kalm Fang 2, 1 Grasslands
0048 Zemzelett 1 Mountains
0098 Valron, Chocobo 2, 1 Grasslands
010C Yuffie 1 Level 17, Woodlands
010D Yuffie 1 Level 17, Ancient Forest
010E Yuffie 1 Level 22, Woodlands
010F Yuffie 1 Level 22, Ancient Forest
0110 Yuffie 1 Level 27, Woodlands
0111 Yuffie 1 Level 27, Ancient Forest
0112 Yuffie 1 Level 32, Woodlands
0113 Yuffie 1 Level 32, Ancient Forest
0114 Yuffie 1 Level 37, Woodlands
0115 Yuffie 1 Level 37, Ancient Forest
0116 Yuffie 1 Level 42, Woodlands
0117 Yuffie 1 Level 42, Ancient Forest
038C Jenova Synthesis 1 Inside the Planet
038D Jenova Synthesis 1 Inside the Planet
038E Jenova Synthesis 1 Inside the Planet
038F Jenova Synthesis 1 Inside the Planet
0390 Bizzaro Sephiroth 1
0391 Bizzaro Sephiroth 1 Torso
0392 Bizzaro Sephiroth 1 Torso
0393 Bizzaro Sephiroth 1 Torso
0394 Bizzaro Sephiroth 1 Left Side
0395 Bizzaro Sephiroth 1 Left Side
0396 Bizzaro Sephiroth 1 Left Side
0397 Bizzaro Sephiroth 1 Left Side
0398 Bizzaro Sephiroth 1 Right Side
0399 Bizzaro Sephiroth 1 Right Side
039A Bizzaro Sephiroth 1 Right Side
039B Bizzaro Sephiroth 1 Right Side
039C Safer Sephiroth 1
039D Final Sephiroth 1
03D4 Diamond Weapon 1 Hills
03D5 Diamond Weapon 1 Hills
03D6 Ruby Weapon 1 Desert
03D7 Ruby Weapon 1 Desert
03D8 Emerald Weapon 1 Underwater
03D9 Emerald Weapon 1 Underwater
03DA Emerald Weapon 1 Underwater
03DB Emerald Weapon 1 Underwater
03DC Ultimate Weapon 1 Black Hole
03E4 Pyramid 6 Woodlands
03E7 Pyramid 5 Black Hole
There are no more values after 03E7.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
7.8. Escape Count Modifier (Chocobuckle strength) 8009D16E xxxx
--------------------------------------------------------------------------
This code was discovered by Kane O'Riley.
--------------------------------------------------------------------------
This modifies the amount of escapes and therefore modifying the strength
of Chocobuckle. xxxx is the amount of escapes.
xxxx Escapes
0000 0
0539 1337
08AE 2222
1388 5000
15B3 5555
270F 9999 (maximum)
--------------------------------------------------------------------------
--------------------------------------------------------------------------
7.9. In-Battle Status 800F8xxx yyyy
--------------------------------------------------------------------------
This code was discovered by Kane O'Riley.
--------------------------------------------------------------------------
This will modify the status In-Battle for a character in a certain slot.
xxx Character and Element List
3F4 Slot 1, List 1
3F6 Slot 1, List 2
45C Slot 2, List 1
45E Slot 2, List 2
4C4 Slot 3, List 1
4C6 Slot 3, List 2
List 1 List 2
yyyy Element yyyy Element
0001 Death 0001 Barrier
0002 Near-Death 0002 MBarrier
0004 Sleep 0004 Reflect
0008 Poison 0008 Double
0010 Sadness 0010 Shield
0020 Fury 0020 Death-Sentence
0040 Confusion 0040 Manipulate
0080 Silence 0080 Berserk
0100 Haste 0100 Peerless
0200 Slow 0200 Paralysed
0400 Stop 0400 Darkness
0800 Frog
1000 Small 001F Best Combination*
2000 Slow-Numb
4000 Petrify
8000 Regen
8100 Best Combination*
*The Best Combination is a combination of all the positive statii.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
\ / ¯|¯ ¯|¯ --8.0--
\ / _|_ _|_ --Codes: Chocobos/Mini-Games--
\/ PAL
--------------------------------------------------------------------------
--------------------------------------------------------------------------
8.1. Gold Saucer GP Modifier 8009D29E xxxx
--------------------------------------------------------------------------
This code will modify the GP you have at the Gold Saucer. It will stay at
the number you input until the code is off.
xxxx Amount
0BB8 3,000
1388 5,000
270F 9,999 GP (maximum)
--------------------------------------------------------------------------
eg. 9,999 GP: 8009D29E 270F
--------------------------------------------------------------------------
--------------------------------------------------------------------------
8.2. Battle Arena BP Modifier 8009D2A4 xxxx
--------------------------------------------------------------------------
The code will modify the BP you have in the Battle Arena. You do not have
to be in the Battle Arena straight away as it stays the same no matter
what.
xxxx Amount
0001 00,001 BP
C350 50,000 BP
FFFF 65,535 BP (maximum)
--------------------------------------------------------------------------
eg. 65,535 BP: 8009D2A4 FFFF
--------------------------------------------------------------------------
--------------------------------------------------------------------------
8.3. Speed Coaster Score Modifier 8009D2B6 xxxx
--------------------------------------------------------------------------
This modifies the score you get on the Speed Coaster at the Gold Saucer.
It won't show you while the game is going, but will show up on the final
score.
The score cannot go past 7FFF (32,767) or it won't count.
xxxx Score
0BB8 03,000
1388 05,000
2710 10,000
4E20 20,000
7530 30,000
7FFF 32,767 (maximum)
--------------------------------------------------------------------------
eg. Speed Coaster score of 32,767: 8009D2B6 7FFF
--------------------------------------------------------------------------
--------------------------------------------------------------------------
8.4. Chocobo Stamina Modifier 8009D4xx yyyy
--------------------------------------------------------------------------
This will modify a certain Chocobo's stamina. There is a 9999 maximum.
xx equals the Stable to modify.
xx Stable
98 1
9A 2
9C 3
9E 4
A0 5
A2 6
yyyy equals the Chocobo's stamina. It will be converted to hex and the
first 3 numbers will be used.
yyyy Stamina
000A 0,001
FFFF 6,553
270F 9,999 (maximum)
I have found that if you input a number lower than your Chocobo's
original stamina, the Chocobo's stamina will be unlimited!
If you're wondering, giving the Chocobo 0 stamina will freeze the game.
--------------------------------------------------------------------------
eg. Chocobo in Stable 1 with 9999 stamina: 8009D498 270F
Chocobo in Stable 3 with 9999 stamina: 8009D49C 270F
Chocobo in Stable 5 with unlimited stamina: 8009D4A0 000A (because
1 will always be below the Chocobo's original stamina)
--------------------------------------------------------------------------
--------------------------------------------------------------------------
8.5. Chocobo Modifier 3009Dxxx 0yzz
--------------------------------------------------------------------------
This code modifies the colour of the Chocobo, but also the sex. The sex
modifier cannot be avoided, unfortunately.
Stable xxx Colour y Sex zz
1 382 Yellow 0 Male 00
2 392 Green 1 Female 01
3 3A2 Blue 2
4 3B2 Black 3
5 <value needed> Gold 4
6 <value needed> White* 5
Note on 5: Yes, this is a White Chocobo. However, when you go to ride it,
it will not be on the World Map. Go back to your ranch and it says the
Chocobo is still on the World Map. This is probably something that was
removed from the game - maybe a flying Chocobo?
--------------------------------------------------------------------------
eg. Female Gold Chocobo in Stable 1: 3009D382 0401
Male Gold Chocobo in Stable 1: 3009D382 0400
Female White Chocobo in Stable 1: 3009D382 0501
Male White Chocobo in Stable 1: 3009D382 0500
Female Gold Chocobo in Stable 2: 3009D392 0401
--------------------------------------------------------------------------
--------------------------------------------------------------------------
8.6. G-Bike Mini-Game Score Modifier 800BDFC8 xxxx
--------------------------------------------------------------------------
This changes the score you get on the G-Bike game at the Wonder Square.
xxxx Score
0000 0
2710 10,000
7FFF 32,767
8535 33,333
F7FF 64,487
FFFF 65,535 (maximum)
Kane O'Riley explains that it doesn't like high scores much - F7FF should
be OK. I tested this a long time ago and I am not really sure about what
happens.
If the others fail to work, try 7FFF - it may be the maximum.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
8.7. Fort Condor Speed Modifier 3012C5D4 00xx
--------------------------------------------------------------------------
This code was discovered by Kane O'Riley.
--------------------------------------------------------------------------
This will modify the speed faster than you normally can for the Fort
Condor mini-games.
xx Speed
01 Original Speed 1
02 Original Speed 2
03 Original Speed 3
04 Original Speed 4
30 Really fast
AA Really, really fast
FF Really, really, really fast (maximum)
Yeah, I couldn't think of any better descriptions :)
--------------------------------------------------------------------------
--------------------------------------------------------------------------
\ / ¯|¯ ¯|¯ --9.0--
\ / _|_ _|_ --Codes: Miscellaneous--
\/ PAL
--------------------------------------------------------------------------
--------------------------------------------------------------------------
9.1. Debug Room 80099F2C 0041
--------------------------------------------------------------------------
The Debug Room was a special area used by the devlopers to test things,
and basically have fun. It wasn't removed from the game, so it can now be
accessed by Gameshark.
To access it, load a game or choose a new game. When you're in there, you
should be in a portal-like room. To access the other rooms, you will want
to turn your code off. If you don't want to do that, use the Joker Code
at the end of this code.
It'd be a bit pointless to go into more detail - check out ADean's debug
room FAQ specifically for the PAL version:
http://db.gamefaqs.com/console/psx/file/final_fantasy_vii_debug.txt
--------------------------------------------------------------------------
Joker Code: D01D252C 0000
80099F2C 0041 (see "Colour Box Joker" at 3.2. to find out how
to turn on and off)
--------------------------------------------------------------------------
--------------------------------------------------------------------------
9.2. Make everyone disappear 8009AAE8 0001
--------------------------------------------------------------------------
This can make all people (including animals) disappear off of the screen.
Changing the last number to C will make everyone appear, while changing it
to other numbers controls the amount of sprites on the screen.
I have tried to use this on the dog guarding the Shinra submarine but it
will still not let you past.
This is best used with a Joker Code.
--------------------------------------------------------------------------
eg. Press L2 to make everyone disappear, R2 to make everyone appear:
D009AB28 0001 (joker code for L2)
8009AAE8 0001
D009AB28 0002 (joker code for R2)
8009AAE8 0000
You may need to switch rooms to activate/deactive.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
9.3. Move around when someone is talking to you 3009AAF2 0000
--------------------------------------------------------------------------
As the name says, this will allow you to walk around when you are in a
conversation with someone. You could possibly skip a whole conversation
using this, but I haven't tested it much.
Cloud will not be able to move when you have to select an option in a
conversation. To fix this, simply press circle and keep walking around.
It may freeze when Cloud is required to do something to continue the
conversation (eg. shrug)
--------------------------------------------------------------------------
--------------------------------------------------------------------------
9.4. Secret Menu Option: USO (character select) 30099FA1 000B
--------------------------------------------------------------------------
This will unlock the blank 11th option on the menu. Move your cursor down
to Save, then press down once. You will be on a blank option - press
Circle and you will come across a menu named "Uso".
This will let you replace any character (including Cloud) with any other
character - even if you haven't met the character yet. You will find that
you can change the characters to "9", "10" and "255". "9" is Young Cloud
(but only if you haven't got Cait Sith), "10" is Sephiroth (but only if
you haven't got Vincent) and "255" makes it blank.
Yes, you are able to "revive" Aeris. You will still have to use the
Bypass Checksum code to move her out of the party.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
800A99A8 0158
800A99AC 0013
9.5. Walk through Walls (field only) 800A99AE 1000
--------------------------------------------------------------------------
This code will allow you to walk through walls. It will not work on the
world map. Whenever you see stairs, you must go up them. If you exit the
stairs half way, you'll be walking on non-existant land.
It's best to turn the code on only when you want to use it. It has a side
effect: while it is on, you will not be able to enter the Highwind. Don't
worry, just turn the code off.
Things to do:
- Enter the Honeybee Inn. Nothing will glitch here. The 2 left rooms will
be empty, and in the north room all 3 girls will just say: "..oh my..".
If you enter the doors on the right, you will be looking through a key
hole.
- Enter the Submarine in Junon that the dog is blocking. When you enter
it, you'll have to take the guards hostage. You'll then be in the sub
on the world map.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
3009AAC1 0001
9.6. Teleport to another World Map Location 3009AAC2 00xx
--------------------------------------------------------------------------
Open a save on the world map, then enter a town. You will be warped to a
certain location on the world map. These were all tested by entering
Kalm village.
Some of them will play a few seconds of music before you teleport. This
is different for every area, and I have no idea why it occurs.
All locations are tested on Disc 3 unless otherwise stated.
01: Midgar
02: Kalm
03: Chocobo Stables
04: Entrance of Mythril Mine
05: Exit of Mythril Mine
06: Fort Condor
07: Junon
08: Temple of the Ancients
09: Old Man's House
0A: Weapon Seller
0B: Mideel
0C: Materia Cave #1
0D: Costa del Sol
0E: Mt. Corel
0F: North Corel
10: Disc 1: Gold Saucer
Disc 2:
Disc 3: <freeze>
11: Gongaga
12: Cosmo Canyon
13: Nibelheim (south exit)
14: Rocket Town
15: Lucrecia's Cave
16: Materia Cave #2
17: Wutai
18: Materia Cave #3
19: Bone Village
1A: Coral Valley Cave (exit)
1B: Icicle Inn (south exit)
1C: Chocobo Sage
1D: Materia Cave #4
1E: Disc 1: Controlling Key to Ancients (underwater)
Disc 2:
Disc 3: <freeze>
1F: Inside submarine (underwater), outside Gelinka ship
20: <outside area entered>
21: <outside area entered>
22: <long wave sound, outside area entered>
23: <short wave sound, outside area entered>
24: Boat ride (from Junon, 1st half)
25: Boat ride (to Costa del Sol, 2nd half)
26: Disc 1: Boat ride (from Junon, whole trip)
Disc 2:
Disc 3: <freeze>
27: Disc 1: Boat ride (from Costa del Sol, whole trip)
Disc 2:
Disc 3: <freeze>
28: Disc 1: Southeast end of Wutai, stuck in sea
Disc 2:
Disc 3: Southeast end of Wutai, stuck in sea
29: Inside highwind, above Junon
2A: Inside submarine (underwater), close to wharf
2B: Nibelheim (north exit)
2C: Nibelheim Cave (entrance)
2D: <outside area entered>
2E: Disc 1: Nibelheim Cave (exit)
Disc 2:
Disc 3: <freeze>
2F: Icicle Inn (north exit)
30: Gaea's Cliff
31: Disc 1: Rocket Town, next to Rocket
Disc 2:
Disc 3: <freeze>
32: <outside area entered>
33: Disc 1:
Disc 2:
Disc 3: Diamond Weapon scene, no Diamond Weapon
34: <outside area entered>
35: <outside area entered>
36: Disc 1:
Disc 2:
Disc 3: A little west of Junon, stuck in sea
37: Ancient Forest
38: In submarine (underwater), stuck in a wall
39: Coral Valley Cave (entrance)
3A: Forgotten City
3B: In Highwind, above North Crater
3C: Disc 1: Gaea Cliffs, in Snowfield (entrance, Cloud will speak)
Disc 2:
Disc 3: <freeze>
3D: Gaea Cliffs, in Snowfield (area 1)
3E: Gaea Cliffs, in Snowfield (area 2)
3F: Gaea Cliffs, in Snowfield (area 3)
40: Gaea Cliffs, in Snowfield (area 4, near Cave)
--------------------------------------------------------------------------
eg. Teleport to Materia Cave #4 (KOTR Materia): 3009AAC1 0001
3009AAC2 001D
Teleport to Midgar: 3009AAC1 0001
3009AAC2 0001
--------------------------------------------------------------------------
--------------------------------------------------------------------------
80099F27 xxxx
9.7. FMV Viewer (through New Game) 8009AAC2 xxxx
--------------------------------------------------------------------------
This section currently needs working on.
--------------------------------------------------------------------------
This will change the FMV that shows when you select New Game. (in Disc 1
only) Turn the code off right after you've seen the FMV. If you don't, the
first battle will be against Ultimate Weapon/Yuffie. Then when you go
to the next screen you'll be outside of some random place.
0000 to 0013 don't have anything to do with the storyline and -- denotes
a movie worth watching.
xxxx Movie
0000 <test FMV> <Repeating Snowstorm>
0001 <test FMV> <Repeating Snowstorm>
0002 Train leaving from North Corel
0003 Train coming back to North Corel
0004 Train coming into Gold Saucer
0005 Train leaving from Gold Saucer
0006 Rollercoaster movie 1
0007 Rollercoaster movie 2 (Chocobos run past)
0008 Rollercoaster movie 3 (Gold Saucer overview)
0009 Rollercoaster movie 4 (Ghost Inn overview)
000A Rollercoaster movie 5 (Rising balloons)
000B Moving up to observatory
000C Moving down from observatory
000D Upper Junon lift moving up
000E Upper Junon lift moving down
000F Lower Junon lift moving up (pt. 2)
0010 Lower Junon lift moving down (pt. 1)
0011 Lower Junon lift moving down (pt. 2)
0012 Lower Junon lift moving up (pt. 1)
0013 <test FMV> <Blue explosion>
0014 Screen zooms down on Midgar, looks up at a building
0015 Top right reactor blows up
0016 A small explosion coming from a door (this plays when you blow
up the first reactor)
0017 Cloud jumps onto train
0018 Train goes around the base of Midgar
0019 A bridge breaks in a Sector
001A Cloud falls of the bridge that broke
001B Roof of tower explodes
001C Tower falls down, the party escape on a rope
001D Guard falls asleep in front of Camera
001E -- The party drive out of Midgar
001F Overview of Nibel Caves
0020 View of Nibel reactor
0021 Nibel Caves, bridge breaking
0022 Monster in Nibel Reactor coming out of pod
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8009D130 xxyy
9.8. Game Clock 3009D132 00zz
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This code was discovered by Kane O'Riley.
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This code will modify the time on your Game Clock - good for making your
saves look complete.
Set "xx, yy and zz" to "00" to set your clock back to 00:00:00
Set "xx and yy to "FF" and "zz" to "10" to set your clock to 99:59:59 (the
maximum)
I will do more testing on this to work out other times.
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\ / ¯|¯ ¯|¯ --10.0--
\ / _|_ _|_ --Codes that didn't make it past the test--
\/ PAL
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10.1. Cloud Action Modifier (while standing) 8009CAAEC 00xx
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Description:
This modifies Cloud's action while he is standing. It differs for every
area.
Reason:
Basically because every area is different, and the code is pointless.
Other Information:
Highwind (cockpit) Entrance to Midgar Kalm (main)
00 Standing 00 Standing 00 Standing
01 Walking 01 Walking 01 Walking
02 Running 02 Running 02 Running
03 Shaking 03 Climbing 03 Tap foot
04 Moving feet 04 Jumping 04 Tap foot
05 Looking to ground 05 Shaking
06 Looking to ground
07 Nod head
08 Nod head
09 Shrugging
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10.2. Camera Modifier 3009AAD7 xxxx
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Description:
This will modify the position of the camera.
Reason:
Not specific enough, the camera can't get in any real good positions.
Other Information:
0001 Camera is up alot, Cloud at bottom of screen at all times
0002 Camera is also up, but with small differences
00BC Brings screen to bottom and wont move up
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10.3. Sephiroth is mortal and usable 8009C9CC 0000
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Description:
Sephiroth must be in the 3rd position for this to work, and you cannot
have Vincent. Use a Phoenix Down when the battle starts and you will be
able to control Sephiroth.
Reason:
Made obsolete by another code - it's also pretty annoying to use a
Phoenix Down every battle.
Other Information:
The code simply puts Sephiroth's HP to 0 at all times. This means you
have to keep the code on at all times.
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D009AB28 0800
10.4. Watch the ending movie 8009AAC0 0501
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Description:
Press Start while in a town (disc 3 only) and the movie will start.
Reason:
No other FMVs to view. (could've done more testing to find other
possibilities)
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\ / ¯|¯ ¯|¯ --11.0--
\ / _|_ _|_ --Codes that need more testing--
\/ PAL
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11.1. Control Characters 8009AAEA 00xx
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This will allow you to control any moving character/sprite on screen. xx
is the sprite number to control. This code will most likely remain under
this section as there are so many areas to test for.
Here is what I have currently found. You will need to use a Joker Code for
this as you wont be able to go back to Cloud otherwise. To return to
Cloud, xx is equal to 00.
Key
>>: Everything after the previous number
<tbc>: I have yet to find the missing results
??: I'm not sure about my notes
Kalm Town
Main Area
05: Nil
06: Guy in blue shirt (walks near shops)
07: Old man with green pants (walks around)
08: Standing guy on right of center (the one in green)
Inn, 1st Floor
05: Nil
06: Lady at Counter
>>: Nil
Inn, 2nd Floor
>>: Nil
Costa del Sol
Main Area
01: Nil
02: Nil
03: Nil
04: Lady ar Bar window [woman1]
05: Tourist information lady [woman2]
06: [oyaji1]
07: ?? Shop owner next to Inn right
08: ?? Shop owner right of Inn
<tbc>
Harbour
01: Nil
02: Nil
03: Nil
04: Nil
05: Nil
<tbc>
Bar
01: Nil
02: Lady near cash counter
03: Right guy near surfboards
04: Left guy near surfboards
05: Mukki (guy on chair, left)
<tbc>
07: Wrestler (guy on chair, middle)
08: Wrestler (guy on chair, right)
Johnny's Home
01: Nil
02: Nil
03: Johnny
<tbc>
Beach
<tbc>
08: Black girl on beach chair
Highwind
Cockpit
<tbc>
05: Cait Sith
06: Vincent
07: Cid
08: Crewman (on left)
<tbc>
Large Area
01: Nil
02: Yuffie
<tbc>
05: Nil
06: Nil
07: Nil
08: Crewman
Upper Junon
"Upper-class" Inn
01: Nil
02: Nil
03: Nil
04: Inn Owner
05: Save Point
Gold Saucer
Chocobo Square
08: Esthar
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\ / ¯|¯ ¯|¯ --12.0--
\ / _|_ _|_ --Hidden in the Game--
\/ PAL
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There are a number of things in the game that the developers have hidden
or removed that can be unlocked with a cheat device. This section is
devoted to listing them.
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Using the Materia Modifier code, you can unlock the following hidden
materia:
0016: In Japan, this has the name "Booster". It is a combination (white)
materia. It possibly boosted the characters stats (I forgot to
test when I used the code)
0026: In Japan, this has the name "Law". It is a command materia (yellow)
with the "Coin" ability. When you highlight the Coin option in
battle, this is shown in the info. bar: "What can I say? It's all
about the money". A joke put in by one of the programmers.
003F: This magic materia (green) has the Mabarrier ability. Probably
made obsolete due to the Barrier materia.
0042: Has the name "Reflect" in the Japanese version. It cannot be used
in battle, but if it is the only materia you hold, "Magic" will
show up but you can't select it.
0043: This is given the name "Rifabu" (translation: Reflect Wave) in the
Japanese version. It has the same characteristics as 0042.
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Using the Key Item code, you can unlock the following Key Items:
"Letter to a Daughter" 8009D196 0200
- A letter to a daughter who lives in Kalm
"Letter to Wife". 8009D196 0400
- A letter to a wife who lives in Kalm
Apparently these two Key Items were in the Beta version, but they were
taken out of the completed version.
A look through the Cosmo FF7 Editor (for the PC version) will find this
text:
////////////////////////////////////////////////////////
I am a traveling salesman,
going around the world.
[NewScreen]
I came because I heard that near
this village was Materia strong
enough to shake the earth.
[NewScreen]
Even I get homesick and want
to see my family.
[NewScreen]
I have a favor to ask of you.
Can you get this letter to my lovely wife?
[NewScreen]
Will you do it for me?
Take the letter
[Choice]Not interested
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
This confirms that the Key Items were part of a quest and that they were
removed from the Beta version.
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The Debug Room. This is where all of the programmers tested, played
around and basically 'debugged' things.
Some of the attractions are:
- Sending yourself to almost any location.
- Changing party members. (Aeris, Sephiroth)
- Filling your materia stock with Bahamut.
- Pyramid battle. (Huge amounts of EXP and AP)
I am not going to go into more discussion about the Debug Room. Instead,
have a read of the three FAQs available on it at GameFAQs:
http://www.gamefaqs.com/console/psx/game/197341.html
Scroll down and click one of the Debug Room Guides. I recommend ADean's
guide.
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Using the Enemy Modifier code, you can get the "Apologising Pyramids".
enemy. They are not available in the normal game - anywhere.
The real name that shows is "êúôO(äñ)". These weird monsters will
say the following things when you attack them:
- monster"Not a probrem"
- monster"That's too bad"
- monster"I'm sorry"
Yes, "problem" is spelt wrong. Other things to note:
- You can manipulate them, however they will have no attacks.
- The battle location will be in a forest (the same as a Yuffie battle)
- They are unable to be sensed (I'll try a "always sense code" later)
- You get 60,000 EXP for killing them.
They also appear in the Debug Room, however in a different form and
with different attributes.
I'll write more about this as I find out more.
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